So I have two materials (both phong) assigned to a model. I want to take the model to a game engine so instead of having two materials and two drawcalls, I decided to just do vertex color baking. But when I do so in maya and then delete the two materials from hypershade window, the model turns bright green completely. I havent worked with vertex coloring before but I just did, Rendering-->Assign new bake set
>Bake to vertices, and then batch bake using mental ray.
Basically followed this short tutorial. [ame]
https://www.youtube.com/watch?v=RY3uzEQjwDU[/ame]
Pls help.
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I was hoping to see my vertex colors on the model in either maya or unity.
Of course in maya I couldnt delete the lambert1 material since I reckon like u said, one material must be in hypershade. I guess thats being imported into unity.