So I'm trying to bake down a whole bunch of hair cards onto a single plane. I can get the color info but I can't get the planes to cutout just around the edges of the feather where the alpha/transparency is. So as a result you see the edges of the planes. How can I avoid this? Here's a test bake of what I'm talking about:
This was done in Marmoset because of it's ability to bake the materials of the objects below them., perhaps there are other bakers that could do this better?
Replies
http://polycount.com/discussion/198141/is-there-a-maya-solution-for-baking-alpha-planes-to-texture
I brought it up to the marmoset people and they said they might look into it for a future release. It's silly how many hoops are needed to jump through to get something simple like this to work.
If (when) I figure it out how to do it, I'll report back. But yeah, having a streamlined way of doing this would be awesome because at the moment this seems a bit more painful than it should be.
Here's a handy guide for baking hair using xgen (you could always just hand paint your hair strands in PS)
This would primarily be useful for making Lods for assets that use hair cards / foliage etc..