The Summer 2018 registration period for CGMA is coming to an end in just 2 weeks. With the new CGMA site redesign, it’s easier than ever to find a course to help you develop your skills in the areas you need. Also, for the very first time, students are now able to take advantage of 1 YEAR EXTENDED ACCESS to content. Bear…
Hi everyone, I am(was) student in an infographic school (3 year bachelor). As last project we had to build a demo for pc or console, by groups of 3 students. Fresh engine was put at our disposal by the company fresh3d (http://www.fresh3d.com), allowing us to devellop for the PlayStation 2 platform, with its specifics pros…
I was watching one of the Zbrush website testimonials of a guy talking about how back in the day he worked on the T1000 effects and I was just wondering what kind of software/techniques they used back then cos its aged pretty well imo and that was almost 20 years ago now. He talked about manipulating vertices so I assume…
Hey Guys, I am working on ward for Dota 2 themed at Naga Siren. You are obviously an artistic bunch of people and I want your opinion as well as your advice on it and how to make it look better. For example. I've had one comment saying the sentry ward need to be more distinguishable. How do you think I should do that?…
Hi guys ! This is my first topic here so any feedback is appreciated!! The Last OF Us Part 2 Fan Art made with blender,substance painter,marvelous designer and rendered in ue4 cinematic and gameplay-https://www.youtube.com/watch?v=kVRa2MHNQ38 you can see all assets an other renders https://www.artstation.com/artwork/PoXL0r
Hello there 1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B? 2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object…
Hello Polycount, I will be graduating this June and created a scene for my portfolio based on a piece called Excalibur's Grove by Matt Iviatt. I had 2 weeks to work on this project but about a month later I revisited it to fix the tree (wasn't happy with it's earlier look). For my last class I plan to open this scene up…
We have finally gathered the entries for the Dota 2 Winter contest for the voting by yourself. We have a seven options for you to peruse and make a choice as to your fave. You'll find a link to each one's associated Workshop page below the poll. Please click a button on those Steam pages as well as every click helps the…
I´ve a scene in maya with baked light using 2 uv sets, one for texture color and other for baked gi, i´ve baked the light to the 2nd uv set and now i don´t know how to create a multitexture shader, i apply the baked texture to the diffuse slot but i dont know how to tell maya that that slot should use the 2nd uv set how is…
hey @Boomer - our humans were assembled from a modular system. average time for a human was around 2 to 3 weeks but tasks were split between different people. for example, one artist would model the head , another the armor, another for props like helmets/goggles, and another the hair. the ADVENT characters were done in…