Yep, I get it, no worries. Just pointing out how easy it is to get sucked into justifications and keyboard-warriorizing, and maybe lose sight of the bigger picture!
Hello everyone. This is my first submission at Polycount and I want to show you my Orc Warrior model. 9766 tris. Rendered in Marmoset. Textures are: diffuse, normal map, specular, bump. Visit my Portfolio: http://kostyasazonov.tumblr.com/ Have a good day!
Hi everyone! It's a project made for fun. Character concept design. A gloomy fallen warrior, corrupted by darkness. Metallic\Roughness pipeline. Modeling: Maya Texturing: Substance Painter Rendering: Marmoset Toolbag Link with videos and more images: https://www.artstation.com/artwork/ELwvrv
I'm attempting a hipoly sculpt of Mel Gibson as The Road Warrior and I've got until friday to finish it. Still a lot to go.. :P Feedback would be much appreciated! :) These are my reference screen caps: http://img802.imageshack.us/img802/5551/reference.jpg