Quite new to Polycount(first time posting methinks), big hello to everyone.
Just started a freelance job making an image of a spartan warrior for a company logo, product logos, websight, posters, for a new nutritional supliment company. Currently i am working on finishing the arms and lower legs then i will make it look human (orriginally it was made as a machine for 3D Total in the Dominace Wars), i am not sure whether i will start the head again from scratch or rework this one, but i recognise that it is a little bit small currently for even a muscular human. Crits would be much appreciated.
Glad to join your community.
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Really this model was designed so that it would a) be animatable, and b) be quickly adjustable (working the base level of the mesh in Zbrush) so that i could mould it into any kind of male physique and still hopefully look good, for any future projects.
this is madness!
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Madness? This is sparta! *kick*
whats with the o shaped mouth also?its like a male blow up doll?
I am confused here, did I wander in to a surrealist play:)
sorry to be rude, but it seems like you thoughtthat a good starting point for a spartan warrior would be to got to the extreme of a body builder, without researching anything about a spartan
Anyways, for the musculature, I don't like why is his mouth opening...it kinda beats the point having all the muscles displayed.
I personally would make a zbrush friendly model in max or whatever your package is and add most of the detail in zbrush/mudbox
It must have taken you forever to manually cut all that detail in.
might help you to plan out the design and start putting in the armour/accessories also.
Wront side of this workflow, in my opinion, is that you have little control on the silhuete as soon as you start detailing it. So far the propotions and silhuete still need improvements but with all those vertices around i don't think it will be an easy fix. About Zbrush/Mudbox, probably you look at the wrong examples
also you got there a new muscle for me, crossing horizontaly the leg quadriceps?
Simply put it's modeling tools are rubbish as it is allmost impossible to make anatomies this detailed which look right. Zbrush anatomy models never look clean enough between smooth surfaces, the painted surfaces allways remind me of lumpy custard no matter how much they have been smoothed, so in all honesty i could be there till the end of time trying to make him look good if i was only using zbrush.
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don't blame the tool if you're not good enough with it
Entity I agree an artist should never blame his tools, i think i was a little bit over Zealus with my criticism (great sculptures have been achieved with Zbrush), however what i was trying to say is that i don't think that this tool is very effective for what i am trying to acchieve as Zbrush models generally look non intentially over detailed in a lumpy kind of way, not specifically my own ones (my fault for not providing any examples),the look of a meshsmoothed surface for a detailed anatomy is far more accurate IMO. I do think however that zbrush is perfect for other things like planned surface details for example, veigns, skin folds, wrinkles.
I think if you try ZBrush or Mudbox some more and try to find research for your claims you're going to end up thinking differently.
there is some literally amazing stuff out there that doesn't look like blobby wax
check out this , one of my favourites
http://www.kolbyjukes.com/images/work/Hellboy/hellboy_w_rhod.jpg
Unless you're making mechaspartan, you're going to be moving away from the machine look, so I don't really see the point in bringing it up -- we understand the starting point, and we're offering advice for moving forward.
Anyway, quit squabbling with us and post some updates.
The sooner you learn to accept harsh crits without dodging them, the sooner you'll actually be able to learn a lot from the artists here.
I demand concepts!
These guys in here know what the hell they are talking about. We don't sit around all day, troll forums and give messed up critiqes because we want to see people make shitty art. Damn. Zbrush and Mudbox are by far a lot faster than modeling every detail in max, maya, xsi.
And the points you made on the hellboy paint over you did. WTF. Have you picked up a body builders magazine before? Those dudes are all kinds of weird looking with things poking out here and there. Hell Hulk Hogan is "blobby" as what you would call it but it's still natural. The human body is different on each and every one of us.
Look at these.
Its no wonder you think ZBrush and Mudbox create lumpy models when you use them to cut away geometry of a hard surface model. Proper use of a sculpting app actually has no residue of what you are talking about; inappropriate use, such as the helmet above, results in high-poly source art that is rank with errors and issues and a blatant example of a poorly utilized toolset.
Except the last one of Arnie, holy crap.. I think I see a face. There's a nose, a mouth and two eyes and it's saying "kill me".
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pft! at that age and still be able to have your delts show through is awsome! I hope to look that good at that age.
any updates on full body? curious to see if you ever got this think lookin like a real person yet? Potential is there.
Johny - Nothing is being ignored as far as i am aware, apart from any rude comments or some irrelevant critique on my musculature topology model which as it stands looks different to how a human anatomy would look as it has no skin or fat or any other surface details, so should not be compared to a bodybuilder.
I plan on spending a couple of months on this so, naturally i can only concentrate on one thing at a time, the only part of this project that i consider to be anywhere near finished is the helmet, so currently that is what i need crits on. Because of hand ins i have to leave the helmet as it is ATM but i will come back to it in a month or two.
I would request that if people take offense at anything i have said in the past(mostly regarding why i did not choose to use zbrush) consider that i am not the most effective communicater (I suffer from aspergers syndrome btw).
I will keep on posting here for crits, i hope that everyone can learn to accept me here as I mean well and would really appreciate any non offensive crits.