This is a 2 month project that I'm tackling. I'm planning on making some of the architecture showing, like drywall, bricks, ceiling floor boards, etc. I've modeled most of the big objects and about to do High-Poly versions of them + Zbrush. Future models include: Desk Lanternwall lanterntall and short…
Hello everyone. I recently started working on some more props. Right now i am working on this coffee table. All of the swirly details are missing. I am not sure if I should sculpt them. Painting them directly in Substance Painter feels kind of more appropriate. I don't plan to damage the table. Some minor wear and tear,…
Hello all, Been slowly working on this environment around some freelance work I've been doing. I've not done environment work for a little while now so I wanted to start off with something small to get myself back into it, and I also want to focus on the textures. My Objectives for this is to better my environment art,…
Hellooo, I was hoping if anyone was available to offer some critique and help with a current model I am working on for my portfolio. I've only recently gotten into Maya as part of my degree so some feedback would be amazing. I also wanted to ask if anyone had advice in terms of going from Maya to Zbrush and back to Maya,…
model I've created this artwork following this tutorial: https://youtu.be/c30sLP3MmsM?t=5757Original artwork: https://www.artstation.com/artwork/5NlNzI have the impression that I was able to match the shapes of the reference better than the author of this tutorial, and my shapes aren't that gross. The top part of the…
Hey everyone! I thought I'd wrap up this project and give it it's final touches. It's been a fun small project, however I didn't want to grind it out too long as there's so much more that I want to explore. For a first piece in my professional portfolio however, I think it does justice. I know there are things that can be…
Hi all! I've been in the planning stages of this for a bit now. Finally starting work in the last couple weeks. Making this thread to get as much help and critique as I can cause I've never really made a game environment, never heavily used UE4, and thus have no real idea what I'm doing ha. Hopefully, I can pull through!…
So I'm in college studying Digital Media Design (basically a combo of computer science and fine art), and this is a model I put together for a 3D figure modeling course. My main goal was to see how detailed I could make the model while keeping the poly count below 7k, and this is the first time I've done custom textures…
Hey everyone. I just finished this model as an assignment for Think Tank Training Centre here in Vancouver. The Assignment was to take a 2 D concept and turn it into a real time character model. I chose to do a character based on the artwork of the talented Daria Rashev https://www.artstation.com/artwork/1nBWB3 And here…
Hello, polycounters! This is my first time posting my work here. I'm currently a 3D art student in my final year. This current work is of a character from a friend's comic (Alise Gluskova). Work in progress, keeping it basic right now to get it right before details. I want to make a good female body base first, so I would…