So I'm in college studying Digital Media Design (basically a combo of computer science and fine art), and this is a model I put together for a 3D figure modeling course. My main goal was to see how detailed I could make the model while keeping the poly count below 7k, and this is the first time I've done custom textures and UV mapping. I'd love feedback on this, good or bad!
[SKETCHFAB]9b759147188640d293d6daa461d8f11d[/SKETCHFAB]
(If anyone knows why the colors are so washed out in the Sketchfab model please let me know, as it looks fine in Skyshop and Maya)
(EDIT: figured it out. For some reason Sketchfab wasn't reading my Gloss map properly)
Replies
You could make the mustache more flamboyant, waxing the tips to get them to stick out.
The pants would be up above his navel, and held up with a cloth sash; suspenders are another bad idea for a boxer - they're far too likely to slip off and constrain his arms.
Personally, I see a street fighter as more of a bare-knuckles fighter than one using those new-fangled gloves, but if you are going to use gloves then they should be the cruder designs of the period, with a more distinct thumb:
Mjeruzal: no, thank you. My classmates were a bit overly supportive, it's nice to get some tough criticism to really help me improve my work.