I have the impression that I was able to match the shapes of the reference better than the author of this tutorial, and my shapes aren't that gross. The top part of the mirror I've made following the tutorial, the bottom ornament was done completely by me. I've used a full ACES texture pipeline in this artwork
The base mesh and retopology was made in Foundry Modo, I've unwrapped the UVs in RizomUV, and baking was done in the Marmoset Toolbag. For the first time, I've tried to render in Unreal Engine 5. I've decided so because here it was the easiest to create a candle flame. Unfortunately, unreal doesn't render translucent objects (candle flame) reflections
13,805 tris
2 UDIMS
Candles x2048
Everything else x4096