Hi there, I'm practicing rigging again since I need to get more used to it and need to train someone in Maya soon. I'm using a model I downloaded online to experiment with rigging controls. However, I've run into an issue. In this Mega Man model, I made control rigs for all the bones. Everything works, except for the arm…
I'm a nub .. sry xD I have faced a big dilemma, i have absolutely no idea how to rigg a characters with clothings. I have failed like a billion times.. I have tried to connect the clothing to the character , where i skinned the clothing along with the body mesh... it worked for arms and chest.. but when it comes to.. long…
Hey all, i'm having another issue here with my rig, I have finished rigging my arm and had attached it to the chest of my rig, I have no problem getting the arm to move any where but following the torso when I twist it. is there an easy fix to this? I have a feeling I had missed something here, but I could not find what it…
Hi there! I've recently taken a serious dive into the world of game development, trying to make my dream come true and make a game. I've been doing what I can, trying to learn skills to cover the holes that I can and hiring people for jobs that I can't do myself. Now I find myself at my first big technical issue that I…
hey guys, working on a game character, wanting to make this animatable and I am concerned with the shoulder's rotation due to hard surface armor in the way of the clavicle. I am very new to rigging, so if anyone with any game rigging experience, I would appreciate if there would be any issues with rigging going forward…
One time I made a rig that had a few sliders to allow you to attach the weapon to either hand or the world. You could also have the hands follow the weapon. You don't have to make it that fancy though. The beauty of custom rigs is that you can have one rig in the slash attack file, and another rig in the strike file. You…
Calling all riggers with knowledge of rigging tentacles/long necks. I'm building a rig for a Hydra, so think one big head with multiple heads sprouting from the sides - like the image below but with a main head at the base. I have a rig that is working really well, except for the twisting. The base of the rig is an IK…
I've been trying to push myself into learning some of Maya's more advanced features recently, and I'm kinda stuck on the subject of rigging. More specifically, the adding of additional controls to the rig, and getting those controls to all play nicely with each other. It seems inevitable that, no matter what I try to set…
Hi Guys, I'm having a bit of a problem with a rig for a crab/spiderish like leg in 3DS Max. I'm using a HIIK on a bone system and some of the bones don't play nice for me. I'm not extremely well versed in rigging but I do have some knowledge. Stuff I've tried: Several constraints, but even after reading up on them on the…
3dmotive's newest release starts off an in-depth series on bipedal rigging in Maya. With Justin Harrison as your guide, part 1 of this video series will give an overview of everything that will be covered in the series, including how to set up the base skeleton, Forward and Inverse Kinematics, and creating control handles…