Working on a low-poly 2.5D puzzle-platformer about collecting star fragments 🌟You play as a small hedgehog/girl exploring memory-like levels to collect stars for a lost childhood friend.Mixing platforming + environmental puzzles + simple magnet mechanics.Would love feedback on the concept or gameplay ideas! Youtube video…
Me and my team are looking to expand our current team. I'm currently looking for a couple individuals who maybe interested in joining us as we make our first indie game. We are now working on the trailer for the game and in need of 3d modellers, programmers and 3d artist for characters and enemies. If your interested you…
http://www.pbs.org/kcts/videogamerevolution/arcade/name/name_that_game.swf Eh, some of them are a little iffy (as in I don't think it was really the sound they say it was..) but still fun. 16 out of 18 for me.
Whether it is some cool technique you've read or heard about, or something games used to do and are not doing anymore... what is your idea on how to improve game development? I wish we would sit down more with pen and papers more into the early stages of making a game, and then dive in the 3d stuff. that and naps : ) share…
I uploaded this breakdown as a PDF to my gumroad for anyone who wants to have this as a document available for offline use or just convenience (it's available for free). There is also an info sheet included that explains how CAD modeling intergrates into the game art pipeline. :)
As part of an actively developed indie video game - we are looking for people with existing experience in hair cards / dynamic grooming - of furry creatures. This work would be used on playable characters. You would only be responsible for the Groom specifically, as an expert to the team. We have animators, developers, and…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hey everyone, new guy here :). I'm working on processing some animations that I found and was told that MotionBuilder was probably the best to use since it can batch retarget them to my target skeleton. The screenshot on the left shows that all of the joints in the animation files have no proper hierarchy; they are all…