Hi guys, whoever has already tried the demo and want's to try the updated version just write again to: sales@pux-3d.com Please specify that you need a second serial and we will be happy to send it to you for another evaluation. Regarding the workflow fo games, It depends. Usually you want the most optimized poly count as…
I managed to get my hands in an academic version of 3D Studio Max and just started in 3D. I am planning to focus on Hard Surface modeling. Although trivial compared to some other entries, someone told me that everyone at some point must make a dumpster so here is mine. :D Here it goes.... As always the comments & critique…
Hi everyone though I share that I'm currently on the look out I'm open and on the hunt for some work!looking for any Freelance, contract, remote and or part time roles.Hard Surface - Modelling/ Film or Game, 3d Modelling Low-High,and or Concept Design.Please don't hesitate to get in touch and or shoot me a dm on…
Hey guys, am just trying to practice some hard surface modeling (using Maya) but never seem to be able to have full control of the process and get slowed down quite a lot making little tweaks here and there which I'm pretty sure are because I've made little mistakes moving verts without realising. For example I'm working…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
Hello Guys, I am working on my hard surface model with the work flow of quad chamfer and Turbo smooth and I noticed that one of the edges even though it is set as a hard edge after the turbo smooth and the chamfer seems to get distorted. Please have a look at the pictures below, I have tried everything I knew that could…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…