Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
CLICK ME P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this? A step by step guide, pdf or tutorial would be great! NOTE: THREAD MOVED TO TECHNICAL TALK SECTION
This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are seeking a skilled 2D illustrator with experience in…
CLICK ME (sorry image attachment malfunction, so i posted the link) :) P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this (In engine [UE4 as of now] and in Maya)? A step by step guide, pdf or tutorial would be great!
Hi!I'm happy to share with you our project called SENSE-A, for which we created the first scene in Unity. Then we exported it using our FAT unity plugin to our app to play as an interactive experience. You can try the app and play this scene, the experience will last about 3-5 minutes, but the scene download can be a bit…
"NOTE: This meeting is not open to DIGIPEN STUDENTS unless you are an IGDA member. This is an INTERMEDIATE - ADVANCED talk on creation of 3D Game Character Art for ARTISTS and PROGRAMMERS; beginners are welcome as well. RSVP please! ("Hot Appetizer Head Count") mailto:jsward[at]digipen.edu SPUTNIK meeting - December 16,…
Hello, I heard somebody say about a software that was great to create reference images and sketches to be used in maya, unfortunately couldnt catch the name. Any recommendations? Thanks.
The job is about creating blockout 3D props, no high poly, nor texturing will be required in most of them(50$ to 150$ payed per asset completed ) skilled 3D artist required with hard surface experience .
I am looking to hire an artist who can produce a realistic outdoors scene with our engine. The technology will support it, but I find there is some magic artists have in composing a good outdoors scene, that is more than just throwing a bunch of models onto a terrain. I'm looking for the highest quality that will run on…