Hey guys, I'm looking for some insight/help on how to make a composite material in 3dmax 2010. I've got a diffuse map for UV channel 1, and a light map for UV channel 2. Now I just need to somehow get them together into one material. Anything I've tried so far hasn't worked, so any help at all would be greatly appreciated.…
Hello i'm trying to blend two animations from mixamo in 3dmax. i'm working on a game and i'm trying to blend the melee disarm animation into the idle animation; i ca't interplate the position and the rotation of the bones (i'm a programmer but i know a little about 3dmax), i know how to interpolate a box without bones but…
I haven't tried to bake a normal map in 3dmax, but I think I will because of the lack of detail mudbox makes in the map I dont see a thing of my normal map in 3dmax when I apply the normal map to the mesh (I think it's just my fault that I'm doing something wrong)... any way progress on the mud,.. -GuranGa