I am working on a model I would describe as a modular segment of organic corridor. There are 2 alternative segments, one with additional entrance on the side and one without it. Both are large, accessible area is around 160m2. Additionally, those are not linear segments, but rather radial - each one corresponds to 1/24 (15…
Hello, my name is Bryan Willis. I'm an artist and art is my passion. I have aspirations of one day working in the video game industry, as games are a passion of mine as well. I've been in an Art school in a video game based major for 2 years now. Along the way I've been introduced to traditional 2D art, Character modeling,…
Hey guys, just thought I would give a shout out to my "A bunch of short guys" group in Dallas. Next weekend June 25-26 two of VFX and Gaming Art talk Industry Giants 2011, Ten in Texas. Masterclass and Speakers should be a great time. Schedule Industry Gaints 2011 Saturday June 25th Schedule Time Presentation Speaker Room…
Job Description Romero Games Ltd is looking for a SENIOR 3D ARTIST to join our team on a full-time basis. Help us create unique assets for titles developed for current-generation home video game consoles and PC. We are looking for an individual with senior-level experience, but open to mid-level experience with exceptional…
Hello! I've never produced Concept Art in a professional manner before, but this one very much peeked my interest so here I am! My idea sprouted as a classic kind of UT level , however I decided come up with backstory to inspire me some more. Background: A Liandri deep space mining vessel, "The Templar IV", lost contact…
Hi! I decided to push away from sculpting for the traditional approach so that I could get the full experience. This is my first time managing my topology as I've done, but I want to take it farther. I've found CGI and VFX such an interesting area to explore and just want to make my works more accessible, functional and…
THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
(Notice to mods: Feel free to delete the similar post in the Unpaid section; I'll admit I hadn't really come here in a while and was unaware of the split. A thousand pardons!) The type of game is just an old-school hop and bop platformer, similar to, say, Mario, or Donkey Kong Country ( Returns ). The game stars a young,…
A high profile video game company in Albany, New York is looking for an Interface Artist to come aboard as a full-time/permanent employee to work on a critically acclaimed action/adventure title for the PS3 and XBOX 360. The Artist will work with Art Director, designers and programmers to deliver the highest quality art…
Hi all. I'm trying (again) to model some sort of gun. Its something like a shotgun but smaller (single handed). I've made the model: Its made using Blender 2.5. It's pretty low poly, but i think the mesh is "ok enough". I'm sure there are improvements that can be done (there is something bugging me in the trigger area),…