Of course I read books. But books are a very different experience to playing a videogame. In a book Im imagining the world in my head, and if it's a good book the characters feel very real. In a game everything is visualized for me, and in most cases it's unconvincing. I do play some single player games, but for the most…
Hello polycount people, Well, my first message and 3d work at the forum. Game weapon for a videogame I am working on. High poly finished, now I am going to start with the low version. Done in 3ds Max except for the handgrip relief in Mudbox. Of course any review or feedback to improve it is really welcome. I hope you like…
Hello, I recently completed a game ready handgun model following Eugene Petrov's Handgun for Videogames series. In the series he includes a bullet with his texture maps. I was wondering is this common practice? Why not just have the bullets as a separate mesh to save UV space? It is a separate object after all, right? This…
Hey there! Im new here, and basically new on this whole hardsurface and making of assets for videogames. So i basically made a M1911 to give myself a project for a portfolio, it would be really nice to get some critice. Im really new to substance painter but it seems my bakes are fine? I forgot to do a lot of basic…
This is mi first post and my first Videogame model. I created during the master advanced modeling for Animum 3D school. Based in my favorite character of Star Wars, Boba Fett and based the concept art of Gustavo H. Mendonça for Star Wars 1313. This model have 17.101 tris all:model, weapons and props.…
Hi guys, I'm new in animation for videogames. So,I make my first run cycles, Run Cycle - Normal and Run Cycle -Speed. The character is a warrior. So, i would like your feedback. I want to improve every day. Well Thank you so much. https://www.youtube.com/watch?v=z4o-mn6XZBo https://www.youtube.com/watch?v=faVcs0kQfac
Hello there! Here is a personal project I've been working on for the last couple of weeks. It's a Franchi SPAS 12 shotgun, the most well known and used shotgun in Videogames and films (though not so much in real life). Modelling of both high and low poly meshes done in 3dsMax, textures in Substance Painter, rendered in…
Hello there! My name is Chema Mansilla, concept artist and illustrator based in Madrid (Spain), and I'm always willing to hear about interesting projects to work on. I have experience as concept artist and illustrator at magazines and videogame industry. Don't hesitate to contact me for any question / request writing to…
Hey everyone! Today I want to share some of my knowledge with you, more specifically I want to show you how to create stylized Character for Videogames! If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section! I hope you will…
Is there anything you guys would like to hear from me in particular? Besides my introduction and some bits on Polycount, I'm going to be discussing.. * The Benefits of Joining an Online Community * The Videogame Artist * Maintaining your passion and improving all aspects of the craft This talk is for peers &…