Hey there!
Im new here, and basically new on this whole hardsurface and making of assets for videogames.
So i basically made a M1911 to give myself a project for a portfolio, it would be really nice to get some critice.
Im really new to substance painter but it seems my bakes are fine?
I forgot to do a lot of basic geometry stuff in the process, like the grips.
Any suggestion would be appreciated!
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Btw i have a question, i have been trying to make the uv packing process high quality, but it seems some parts dont bake as spected, so im studying texel density and i wanted to know if i could make this gun bake in a single UV map or i might have to split it in Two UV maps
Edit: try straightening some of those cylindrical uvs, that might solve it.
It also might be a big difference between the low and the high poly in terms of actual vertex positions, so the bake ray is missing its target so to speak.
if you need the files feel free to ask for them, i have been a week trying to make those edges look a lot less.