Hi, I'm working as a contract recruiter for Telltale Games, an award winning game co. located in the SF Bay Area. We have an immediate need for a top UI Artist to work as an employee/including benefits. For a quick response, please email me at mdaglow@daglowconsulting.com Happy New Year! Marta
Hi all, I'm getting a weird smoothing group error at the top of this object, there's visible lines diving it up into triangles. Any idea why this is happening? Cheers! Dan
Hello, I'm trying to create a very high resolution render of my terrain in a top down view. I want to be able to have a super large picture where I can zoom into a tiny area like 5 meters x 5 meters and be able to see the image. Is this possible in unreal engine 4? I've taken a picture of my current attempt with the high…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Hi all, here my first item. Plese dont beat me too much. Plot:"Ostarion found this sword stucked in stone. Could't pull out, but could't leave. this old model/textures here new release :D i will be glad for some ideas for my plot(crude sketches or something)
Latest Original post Hey polycount would love some feedback on this little project so far. Its based on the weather top watchtower from LOTR's here's the main ref image I am following. Feel I am making progress but it does not look quite right yet so some feedback to help me knock it out of the park would be great. Its in…
Hey, I always loved MtG artwork, so I used the original Sensei Divining Top for inspiration. I have some problems with calibrating my monitor - if it's too much/little contrasty or too much/little saturated, please let me know. I hope you like it, cheers.
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
Hey all, long time member, been in active awhile. Currently I'm about to start my second year at Digipen at the Redmond location and I feel I have improved immensly. Any way, I decided to take this 20 minute sketch to Maya and here are the results so far! Renders in Marmoset