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[PAID] Pixel Artist wanted for Top-Down Shooter x Tower-Defense (Dwerve devs)

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snarlynarwhal polycounter lvl 5

Hi all,

I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with high-res pixel art inspired by 1990s RTS games.

Feel free to send an email at contact@halfhumangames.com if you have any questions!

🧠 High Concept

Defend your tower against orcs, dragons, and war machines. As a wizard, command your forces to build ramparts, deploy turrets, and shoot magic-enchanted catapults at the besieging hordes of darkness in this tower-defense shooter.

  • Players: Single-player

  • Genre: Shooter, Tower defense

  • Theme: Fantasy

  • Platforms: Steam (maybe consoles and mobile)

  • Release: Q4 2024

  • Engine: Unity

  • Aesthetic: Hi-res pixel art inspired by 1990s RTS games

🎨 Art Style

We want an pixel art style inspired by 1990s RTS games like:

  • Warcraft II: Tides of Darkness (1995)

  • Age of Empires (1997)

  • The Settlers (1993)

  • Horde: The Northern Wind (1994)

  • Kohan: Immortal Sovereigns (2001)

  • Z (1996)

🦴 Animation Style

We want to use PixelOver (or similar software) to do bone animation and mesh deformation with pixel art. If you do not know PixelOver, please still apply. We are open to working with both a pixel artist and an animator.

👋 About us

Our team consists of industry veterans Percy Legendre (Half Human Games) who developed Dwerve, and Alexander Sliwinski (Bithell Games) and Paul Kilduff-Taylor (Mode 7 Games) who collaborated on the BAFTA-nominated Fights in Tight Spaces. Each of us has 10+ years of professional game development experience and has shipped games for PC, consoles, and mobile.

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