This is actually a double post, the original post was at the thread MoP was talking about. That thread helped me out so i thought i'd chronicle my R&D in that thread as well, mainly because i had to give those guys credit for helping me out. However this thread is my personal documentation not only for myself but for you…
Engine: Unity 3d Programming language: C# Hello Developers! I'll try to cut to the chase here. As stated in the title above, we are seeking programmers to help develop the game. The job is unpaid right now, but more on the compensation below. Fields Of Recruitment; 3D Modelers Level Designers Animators UI Artists Web…
Ok well, here's my latest WIP. It's the start of a base female head which I'm going to use for a pair of female characters. I'm mostly looking for some crits on my mesh flow and proportions. I'm planning on having the characters a little higher poly than normal, around 9K-10K max like that of a character in a fighting…
Here is my two cents, Personally I feel a website is enough for environment and character artist as you're busy enough in your life. Just a simple website with still images is fine. It is great to see showreels all the same and naturally lends its self well to particles, rigging, animation and games design. Website wise I…
Welcome @Moonman117 ! Nice reel! and Its clearly that you have a demo reel for videogames :P What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack…
Echoing what Brad said, the texture work on Bobo's demon is top notch work, so I would put that first. Second best piece would be the demon once it's finished---only crit is that his head is large for the body, and it makes it look a bit as if it's a demon child. You could either shrink the head or make the body larger and…
Hey Guys, Thanks so much for the kind words, it really means a lot to me that you guys like this stuff. It makes me want to push even harder now. To address the text issue... i agree with it being a little difficult to read. I went through 4 iterations of the demo reel before i finalized this one, and each time the…
I'm currently working on a project that will hopefully help toward my portfolio! I'm working on a discipline I want to go into - Character art, and a discipline that I struggle with - Environment art. The fable game series inspired me to pursue this direction of career path, it was the reason I went to university and the…
We have recently released a new effects package - Final Lens Effects on Unity Asset Store. Free Demo (full-featured) is available for download. About Final Lens Effects Final Lens Effects package is a collection of image effects for simulating some properties of real camera lens such as depth of field, vignetting and…