Ok well, here's my latest WIP. It's the start of a base female head which I'm going to use for a pair of female characters. I'm mostly looking for some crits on my mesh flow and proportions. I'm planning on having the characters a little higher poly than normal, around 9K-10K max like that of a character in a fighting game. I'm undecided but I'm thinking of maybe doing a higher poly version for a normal map.
The two girls are going to be twin sisters but one who is and Archangel warrior and one who is a Demon warrior. Both will have wings (feathered and batlike respectively) and armor. I want the armor to be light and non-bulky so that I can show on my reel that I know my male/female proportions. Both will also still be very humanoid looking, with no major deformations other than the wings. Maybe some claws and fangs for the demon. As far as weapons I was thinking a slim and easy to handle sword(like a katana) for the angle and a scythe or pair of meaty sickles for the demon. The angel will be pretty typical looking over all for and angle but I want the demon to have a decent Goth over tone. Lots of belts and straps.
The only problem I'm having now is putting that down on paper. I always run into this problem when I'm creating characters....I can visualize it but when it comes to putting it in physical form on paper I hit a brick wall. Most my drawings end up with holes in it from erasing too much.
I always seem to model better from others concepts anyways.
Replies
But the concept behind the project sounds good. I can't wait to see it all finished
The chin is kinda wide and squarish, which is fine if that's the look you're going for, but it doesn't give it a definitely feminine look.
You could also chamfer that edge around the eye, since it looks a bit sharp, and add another loop around the mouth.
And off to sleep . . .
Then again it's perfectly fine... we tend to look for beauty ideals when criticizing proportions, but real people mostly don't look like the ideal ;-)
Then again you have to consider what potential employers look for in your rig... the train of thought goes on and on...
Great work on the rest!
Thanks for the feed back guys. I'll tweek the chin as you guys sudgested. Now that I look at it, the chin is a little wide. I'm sure the forehead looks a little bigger than what it'll end up looking like because there isn't any hair yet. But I'll take note to check that once the hair gets in. I used Natalie Portman's face as a reference and she has a slightly more pronounced jaw and cheeks than your idealistic female. I'll keep you posted once I get my concepts finished.
At the moment, I don't think she looks very feminine. I know you want realistic proportions, but having some style is also nice. The chin does need to be narrower. I think you need more detail in the lips too. Another ring around the mouth would help. Add some detail to the nostrails too, currently they just end at the face, give them some roundness. The inside of the ear needs some work too.
Im not trying to say this is the best way to do your loops but it worked very well for me, also one thing i will say is you should work on make the lips flow into the rest of the geometry and maybe post a smooth shaded shot... From those shots it looks like you might have some odd corners on her lips and a very sharp edge on the upper lip but its just too hard to tell. Anyway, it looks like you have a good base so far but it could use a bit of work.
and bring the muzzle (mouth area) forward. draw a line straight down from the front of the forehead. the front of the mouth and chin should line up with it. tends to happen if your head ref is slightly tilted forward.