From Destructoid. I've seen this posted around a couple run-of-the-mill gaming forums and the response was less than impressive (along the lines of "so, basically make them hot? so what!"). I figured people here would have a lot more worthwhile opinions on the subject. What I'm wondering is, is this kind of thing usually…
Hello, 16bit Dredd is my latest very short animation with a retro videogame look to it. Its deliberately low-poly, has no textures and meant to feel like one of those 3D games from the 90s. These limitation were born out of limited time outside of work. (As anyone trying to do a side project at weekends and evenings knows)…
Reach Game Studios Pty. Ltd., a Sydney-based videogame development studio and PlayStation(R) licensee, is currently seeking a concept artist to work over the portfolio of projects being worked on, including an unannounced PlayStation(R)4 title. Concept artists should be familiar with working with a number of departments,…
First time I'm pimping some of my art. I'm gonna start posting my work more regularly from now on, instead of just lurking around the forum thinking my stuff aren't good enough to post. Here is my latest character. She's some kind of futuristic athlete with a camera in her helmet allowing her to see the environment in…
Dear all: I am a student of Communication Design at the Faculty of Fine Arts of the University of Porto in Portugal and I am conducting a research study concerning the gamers experiences and preferences. I would sincerely appreciate all your help by answering and online questionnaire regarding your experiences and…
Hello, 16bit Streethawk is a short animation project I created in my spare time in just over 3 months. Its really combining two things from the past that I liked - the Streethawk tv show and the look of videogames on 16bit systems such as the Amiga. So hopefully you get a nostalgia hit from watching it. Modelled and…
We are EQ-Games (www.eq-games.com) We need an artist who can create still images of characters drawn like Link who can ideally turn them into Motion Graphics animated cutscenes (with very very minimal animation) in a style similar to this: Link to use as cutscenes in a new XXX-rated videogame. The game will feature 20-25…
Hello ! This is my first post on Polycount, I'm Joyd (or Joydsupbro) 3D character artist mainly (self-taught). I want to share my project here, I'll make a low poly character for videogames with 10k tris~, I've no idea about the style I want for now (Overwatch/Chinese style or LoL/WoW) I usualy stream my project on Twitch…
Hello there! Here is a personal project I've been working on for the last couple of weeks. It's a Heckler & Koch MP5K-PDW (Personal Defense Weapon). Like my previous project (Franchi S.P.A.S. 12) this is also a well known weapon both in film and videogames, but this time around its also a very known and proven real life…
So I been making characters. But each character I made, it seems they from the same videogame, same character, same face and same body, I just make different costumes to equip on them. When I actually should be making different characters. So the face/head is top priority right now. To create uniqueness to each face.…