Yep, you can go either way and separate out all of the pieces, or combine them into a single file. The main advantage of using references is how easy it is to keep things up to date and make broad changes to the rig/skin/mesh. You change one or two files and it updates inside of all of the animation files everywhere. It…
Hello! We are currently working on a game called Head 2 Head. It is currently out on Steam Early Access but we are looking to put together an improved package to potentially seek funding from a publisher. We currently have our own small budget to get a limited scope vertical slice done. Woolie has also made a video about…
Well , " When you create an object/mesh for example a cylinder and you click on that object or something else. You can't adjust the radius, height or subcount anymore." Those videos show you totally can starting not from a cylinder but rather an edge. With screw or bend modifier then curve modifier again . For the tree…
Hey, thanks for your replies! dansher - The grip has been an issue. I went back and forth on it's size. I think I'm going to leave it be for the time being but perhaps do some slight scale tweaking once I have it baked out to my low poly model. The sight has also been something of a buggaboo during this build. I enjoy the…
The sand blending is looking great! Crits: 1) The mountains in the back should be more detailed and should help frame the composition of the shots. 2) Notice these foreground framing objects, these really help with composition, and they're so simple... 3) Notice the action line from the roof drops your eye right on a…
Ahh good I'm glad it helped. Some more quick info about biped and MotionBuilder (separate app) The layers in biped can be handy in helping clean up mocap by giving you a new layer to key over the top of the old. You can also capture a few key poses and some inbetweens using the copy/paste poses (I name them the frame they…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
That frustration is common early on. Espcially when you're learning and experimenting. Once you settle on a series of methods you will find it's a lot more stable. Sometimes when you remove something, parent/unparent, put it in a group or take it out, it's transforms get all screwed up and you might not notice it because…
Off the top of my head, there are a few ways you can go. Option 1) Ignore them You could just ignore the twists and not skin too them. Option 2) Create a new rig Screwing with the hierarchy will come with a lot of problems, whoever put twists in the main hierarchy is a dumbass, it wouldn't surprise me if CAT does that, I…