hi, i'm trying to export to obj a model i created in max, but, something is wrong because it stays too much time in "preparing normals and.." and it doesn't move on, for too much time
Heya, I was looking into QERadiant for Quake 4 and Hammer for Half-life 2 and there doesn't seem to be any options for exporting brushes as an OBJ file (or anything similiar), or importing OBJ / whatever as BSP (like UnrealED). Anybody have any ideas or plugins for something like this? (/me is a Maya user).
I'm trying to export a height map from world machine to put into unreal using RAW16 file the appropriate file type but for some reason its saving into a winrar file and prompting up with this error message?! does anyone know what is causing this?
Hi everyone, After looking on the forum, i haven't seen anybody explaining the proper workflow to export material from Quixel Suite 2.0 to Keyshot. Anyone could help me with this ? Thank you
I keep hearing people say to export all textures at 4k and downscale them in engine. Does this apply to things that I know will be using smaller textures like 256 or 512? Seems so many 4k textures will keep adding to project file size.
I'm trying to build my own custom export preset. I'm a bit confused as to what the difference is between the input and converted maps options are? See image:
Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
I have a carpentry project on my boat, and since boats are complex shapes it can be challenging to fit pieces. Obviously this is not the first forum one would go to for such a thing, however, I tried to take my 3D skills and put them to use for this real world project. So here's my issue. I used Reality Capture to generate…