Input maps : direct channels that can be added in a texture set. Via the document settings panel. Converted maps : virtual textures, those textures are generated during the export based on the channels present in the document.
- Normal OpenGL/DirectX : Output a normal in the dedicated space by combining the normal from the additional maps, the height and the normal channel.
- Diffuse : Diffuse color generated from the BaseColor and Metallic channels (metallic parts will be replaced with a black color).
- Specular : Specular color generated from the BaseColor and Metallic channels.
- Glossiness : Inverse of the roughness channel.
- Unity4 Diffuse : Diffuse color generated from the BaseColor to match Unity4 shaders.
- Unity4 Gloss : Glossiness generated from the Roughness and Metallic channel to match Unity4 shaders.
Replies