NothI don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Please send an email with application materials to careers@stalwart.com Application Materials * Resume * Portfolio * An Art test may be required About Us Founded in 2017, Stalwart Games is a team of industry veterans with a long history of building great motion-controlled games. Our mission is simple: create genre-defining…
Hey everyone, we're currently looking for some talented environment artists to join the Visceral Games team here in sunny Redwood Shores, CA. These are 1 year contract positions, on-site only. We're focused on a more realistic style so mostly stylized portfolios will not be considered. The ideal candidate has a strong…
I had a few questions about making a 3D environment. For instance, when creating a building is it mostly just going to be one mesh, or made up of multiple models to form the building? My second question is what separates a 3D environment designer and an artist? Lastly, is landscape mostly done in engine or is it modeled…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I recently finished my 3D environment in Unreal Engine that is based on Vladimir Manyukhin's "Winter Evening" concept. You can view both the concept and the environment on Artstation. Any comments or feedback would be greatly appreciated. Environment: https://www.artstation.com/artwork/bak2PG Vladimir's…
About the Game Protodroid DeLTA is a Megaman X inspired 3D action platformer set in a futuristic Solarpunk world. Here's an early gameplay video showcasing the game in action Job Summary * Review the existing concept art to understand each level's art direction and feel * Create environment art (modeling & texturing) for:*…
As a self-taught & aspiring 3D environment artist there is much I still dont know, and lots of wisdom to be learned underneath them CG stones. With that said, I (and others like me Im sure:) would like to get some opinions from those of you who have had some kind of formal training. In particular for me, which of all of…
Hey guys just over the past few days i have been working on an prison environment scene for my portfolio. None of my current assets are textured to the art style i am aiming for as of yet. Currently i have moved out of the blocking stage and started to add in modular asset pieces and collision. I have used UE4 materials to…
Hello everyone! I'm about to finish my Bachelors studies in game design, and for my final project I created a game-ready environment. I set out to create different models and textures to create an asset set which could be used for building the whole environment in Unreal Engine. My idea for the environment was to build a…