new WIP. rigged. got trouble skinning the wings, but this fella is getting anims real soon, will be up on OpenGameArt. tris: 594 skin 1: skin 2: skin 3:
"Mincolino" is a game Cinematic about a wooden mink brought to life by alchemy and magic - Core Team - Charmaine Lim - Animation Lead Diego Mota - Director, Concept Art, Human Liam Walters - Environment Art Lead Lua Havro - Creature Art Lead Mishel Soghoyan - Producer, Real-time VFX Lead Aksynia Gatsenko - Animation…
Well hello there, this is the first time posting here and I'm also new to this site. I appreciate any feedback you can give :) . Kind of feeling lost at the moment, I'm about to get my degree but don't know what to do after that. I was working on 2D art for the past months but then I realized I liked working more on 3D so…
Hey, I'm a university student working on a replica room-interior for a project. The room is based off of the roundtable hold dining room from the videogame EldenRing Nightreign. To begin with I have started out with a preliminary blockout looking to recreate the general scale and proportions before going into more detail.…
Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt DoUrden and Spawn? 38 Studios, LLC is currently seeking a Character Artist to join our Art department at the Big Huge Games studio in Timonium, Maryland. This is a full-time time position…
Vig's comment about remapping just a few areas reminds me of a good point. Since I am teh old skool, I think of remapping issues being slightly catastrophic - having to alter entire limbs if the joints don't deform well, etc. The models I build these days have ten times as many polygons as my original work, and I can…
Hi ! It's been a while since I've not posted a thing about the project, sorry about that ^^" I had to take back a good pace between my new job and offwork stuff. I still work on Geonosis btw but nothing is really good enough to be shown ( even as WIP =X ) So here is a rework of the face's rig of Mevenn, as we can't handle…
Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something…
Hi folks, I began working with Hunter this week on the Spirit Bear set [The Progress so far] :: (1) Rigging is complete- Imported & tested within game. (2) First pass for the skinning seems to be holding up. Minor tweaks needed. (3) First anim with the rig, so far. Could be used as a Portrait anim or in-game idle I suppose…
Aldo: I'll try to see if I can get it from the CA, I won't see him till next thursday though. If you want to see my own concept > 3D model, check out my other post. But thanks about the edge loop reduction. I'm still trying to get a workflow down, and I saw Gavin's, so I'm trying to emulate that (the workflow, not the…