Hello people :) Wanted to have a little fun and start concepting in zbrush more often. Character is really not my favorite topic, but I wanted to get out of the comfort zone, so it will be a chara / env piece like a bust :) It's very rough for now, I did some blockouts, and spent like 5min on colors to get an idea of it.…
I'm putting together an 3d Environment scene; and have completed some early block-outs; Making use of some low-poly assets. based upon the Stormtrooper Barracks Concept taken from "Death Star Owner's Technical Manual: Imperial DS-1 Orbital Battle Station"Book by Ryder Windham. I've been rather taken with the Idea of giving…
Hello, first-time polycounter here! I'm currently trying to teach myself environment art, but my output has been kind of subpar so far, wich is why i want to do it right this time around and spend more time on the blockout / composition before going into the details (and in the end hopefully have something thats up to the…
hey guys. Well schools finally out so i can finally work on some personal projects. I wanted to do a prop of my own design since I haven't done that in a while since im just doing what assignments ask of me for the whole semester. Well here i have an idea of a C4 drone, engineered by terrorists of some sort. Some parts may…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
I am assuming you are talking about the blockout I did in Maya? I think it was easy because I am working off a concept. I started by setting down two blockouts that were my houses, then trees and other larger landmarks. I quickly threw down a locked camera and moved stuff around until I got the composition I wanted. I then…
So, let's get out with the easy things first (that I worked on these past few days). First pass blockout for the house (I had a lot of trouble matching the picture's perspective, so much that I concluded there are some liberties here and there in the concept). I'll refine the shapes later to try and match the cartoony…
I've been working a ton over the past few years on PREY and haven't really had the time to add anything new to my Portfolio. Over the past few weeks, I've started planning for a new project, anticipating that I will soon have more free time to devote to personal work. I've decided to make a victorian-style interior but…
I have been working on a weapon. I blocked it out in 3dsMax, exported it as an .obj to zbrush and modeled the high res Weapon. Now i have made a LowPoly version of the gun so i can bake normals (using xnormal) on it. But it seems the normals are completly distorted. The Sheels are kinda connected, even if its not visible…
Hi! Insteresting design. I think you should work on the secondary forms a bit more. The face looks a tad flat. The eyes could be pushed back a bit more. The nose could be pushed out and have a more "flow-y" form, etc. The transition and proportions on the shoulders could be improved. The silhouette of the torso could be…