heres 2 pics one with the green is a shape drawn with the lasso tool, the one in pink is filled with the fill tool and has the scratchy edges that I always seem to get in cs5 even with the settings shown(which always worked well in the past).
Not too long ago I posted about a tree generation software I developed. I am close to launching version 1.1 of that project and I would love to have some hands-on testers to give consistent feedback or ideas for what could be done better. Please feel free to reach out here or at omag.official@gmail.com if interested. I…
Every time I exit UDKs paint tool all the default hotkeys get switched. G = Top view, F4 = Save Packages, etc. and if anythings selected when I try and move around in the viewport it'll be manipluated instead. I'm running the latest build (May). Anyone got ideas as to what's causing to act like this?
just wondering what tools other people use, and the settings therein to generate their displacement maps for the UDK DX11 features. also, what changes need to be made within the material editor (multiplication nodes etc) to make the map more functional.
Hi guys! I'm working on tools pack for Unity Asset Store and decided to learn a few tricks along the way so I'd really love to get some critique. Also if you have any questions, feel free to ask, probably I can help someone too:) Here's one of the models from the pack. I plan to post more of them as I go.
I came across this while looking for a position/rotation noise modifier or script. To put it simply... its pretty much a 'WIN' button... http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Sorry if this has being posted before, I did a quick search but felt even if it hadn't this deserves a full page post! Just…
Hi! Is there anything like V-Tools for Maya? I figure it could basically just be a script that assigns different color constant materials to separate UV-shells. Would be perfect, if it could also bake these out as a color map. It can't really be hard to make Maya perform this operation, but I have 0 programming skills and…
I started learning more about shaders in UE4 after trying to recreate a toon shader similar to BOTW, The Legend of Zelda: The Wind Waker, and Genshin Impact. Recently I came across these articles, one from Riot talking about the shaders they use for Valorant and one from Valve on how they did the TF2 shading:…