Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
Great suggestions, both of them. On the comparison - I'll put together a side-by-side of Quadify Ultra vs Blender's native QuadriFlow on the same mesh. Same input, same target face count, results from both shown next to each other. Will post it here when it's ready. On the attribution - you're absolutely right, and I…
That is indeed my repo. I use floating shelf all the time for my own projects. Unfortunately Maya had some incredibly breaking changes years ago and I stopped updating modular channel box. It was a long time ago so I don't recall much of the context. The repo is here though: https://github.com/Vaei/ModularChannelBox
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
At the beginning, I was thinking about what kind of scene I needed to make. Every scene for me I need to reach a few things; 1 a new challenge 2 can get more knowledge 3 try new processes, apply to the project. I really like koooolalala works www.youtube.com/user/koooolalala Here you can go and watch some of his videos.…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
Hello, everyone!This will be my last update on this project. This week, I have been working on the rendering to improve the quality of not only the images but also the cinematics.I hope you like it. https://youtu.be/utogMkEYjg8 https://youtu.be/pzsOYXT5dK8
Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…