AutoSetTumblePivot: Auto sets tumble pivot to selection. In other words the camera rotation with Alt + LMB will automatically be set to pivot around new selections. Mel script. Only tested in Maya 2014 & 2015. PP_AutoSetTumblePivot Download Better Collapse Faces: Contiguous face selections independently collapsed to their…
Heya Peeps, Quick question, anyone experience sluggish responses when in Editors like the Material and Kismet (mostly Material) in UDK? I recently upgraded from December-2011 to May-2012, and the entire thing feels very...slow. Materials take forever to make changes (I noticed a 184.76% increase in node loading times,…
Happy holidays everyone! I just wanted to make a quick post and inform you that the Polycount Team will be taking some time off to visit family and friends over the coming holiday break. It's safe to say that News will be on a slow drip from now until the first week of January. In the mean time, there is a ton of badass…
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…
OK A Y wow Did more revisions of things, but bare with me because the previous "final" of this was really starting to look like the base sketches I put together in for character designs (even though originally it took me 8+ hours) before I paint anything. The original was done on the 5th of May, 2014, and this one was done…
Hello there, Mountainwheel Games is a team of talented developers who share a common goal of releasing the highest quality indie games possible. We strive to achieve this goal through hard work, cooperation, and communication with our fans and followers. Stone Rage is an online third person multiplayer action game set…
Hello Polycount! I finally got around to putting the finishing touches on my Comic Con 2011 entry, only a month into 2012... so better late than never right... right? I've been putting a couple hours a week into this every since I failed to meet the deadline. Super huge thanks to PC members Organized Chaos and TK Frog for…
I use the default 'Autodesk Media & Entertainment' setting. I also use an older exporter on purpose. I believe it's the 2011 one. I seem to remember the new ones would mess up the normals. For my personal stuff, I use Max 2010 and Maya 2012. The different versions shouldn't matter but check your fbx versions.