Ok. I studied some UT3 models and refreshed my mind. I understand the Actorx importer does the triangulation by itself, but the holes made the import tricky and the editor showed the mesh with less tris than it should..it reduced them. So I saw it is better in case like this to have much control over the tris topology and…
Just got back from seeing it. Figured, skip the fireworks, and see this movie in an empty theater. I am a fucking evil genius I tell you! Barely any fucking stupid rude kids in the whole place. Instead, two cows decided to sit behind us and eat their cud, err..popcorn with the mouth open. My wife and both turned and stared…
Well if you want a subtle different feel than the real world I would play around with different colors for the atmosphere and sky. A Erie green or a slightly luminescent yellow would definitely give off an other worldly vibe. Lovely painting btw.
Howdy fellas ! I decided to do a very quick env during down time at work, where I don't have any modelling programs, so had to resort to megascans and my epic library. Took around 4-5 hours, excluding waiting time for shaders/loading/light bakes. Here's a cleaner beach shot And this cute little cave that was built for the…
Hi guys, this is my first attempt to do light maps, I've read epic docs about it and made a couple researches and learn some rules and techniques to do such thing, but I still have some questions. 1 - My model has multiple UV sets for textures, can I also do multiple UV sets for light maps ?? 2 - Can I have massive…
Hi guys. I've been on this forum for a while without posting anything. So err.. I'm still in high school, and entering the game section at objectif3d next year. I'm also working on a game called Par Amour (2d rpg). I'm also searching for someone to work with on small projects using udk - learning purpose. 2D A sprite from…
Hi all, I didn't know if I should post this issue on Polycount, or if I should have reported it to Epic Games. Anyways the issue I'm having is an issue that a number of people have had according to forums that I have read online. So in Unreal Engine 4 I created my landscape, and then I applied my grass texture to the…
Hello everyone! I thought this would be a good place to shoot my question, since I'm sure there's plenty of folks here who could most probably supply an answer, or give some pointers. So... I'm creating characters that will be used in Unreal 3 engine when it is out. I'm stuck with laying out UVs for symetrical, yet rarely…
Cloud Imperium Games & Foundry 42 are a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd…
Hello there! This is my first time on this site, so hoping I posted this in the right section. Here at GamePub.com we are looking for a few freelance Flash artists to create preloader animations for 2 of our gaming websites. Each one should be 6-8 seconds long and have the logo for that site for 1 full second in it.…