Howdy fellas !
I decided to do a
very quick env during down time at work, where I don't have any modelling programs, so had to resort to megascans and my epic library.
Took around 4-5 hours, excluding waiting time for shaders/loading/light bakes.
Here's a cleaner beach shot
And this cute little cave that was built for the first shot's composition, and ended up accidentally looking quite nice from the outside as well
Now I have a quick barely-on-topic question for y'all, do these kinds of environments (with ready-made assets) fit well in a portfolio of an 'Environment Artist' ?
I haven't updated mine in literal years, and now it's so outdated, yet every time I do a project where "I want to do
EVERYTHING from scratch" I end up getting bored 10% through and move on to another project that will also never see the light of day.
Would it be 'informative' enough for whoever's judging the portfolio to look through, if it was say split into quick environments like this one, and separate standalone models (ones that can take weeks to create) ?
Cheers !
Replies
As i said, you could use them to practice something like lighting or mood. Or to prototype a game / map idea...