One of my most recent models. Did concept art, modeling and PBR texturing of this hand tool. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in latest Beta update of Space Engineers.
Hi, We need 3-4 artists that are able to recreate assets like this for use in Unreal Engine 4 We have a full month of work for each artist and are looking for remote artists, nothing in-house yet.. If you feel you are interested and up to the challenge, email me david.finlay@revisiona.com and we can get rolling!
In-house Our graphics programmer tells me it uses the exported tangent basis from the mesh so Maya? No options are available to the artist unfortunately, it'd need code support to tweak the exporter This neither, unfortunately Only the OpenCollada based exporter will work with this version of the engine :( It happens with…
First you don't even say what you're doing in your KS, is it a game? Movie? Comic book? Cure to 3 types of cancer and a cure to male baldness? Secondly, since you're not even taking money as 'donations', you're literally promising to start a project, with money involved in a consumer/producer stance, hence why you require…
Hello, I want to know if the sort of animated and interactive screens (computer monitors in the game world) in Prey can be done in UE using UMG or if it would be done in another way. Same question for Prey's game menus (inventory, data, etc.). I just don't want to invest a lot of time in UMG if that's not enough to make…
Can anyone point me to a technique where I can blend the landscape layers better without them looking like they are fading into each other? For example, leaves over grass. I would imagine I would use an alpha -- do I just hand make an alpha of one of my textures and apply that to the later in engine?
Right there's always a lot of polish work to a complete 3D model, but it's great to begin with the large general shape, esp cartoony anatomy... What is the best engine for converting a scanned work of art into a 3D model?
Hey guys i'm currently modelling a room to be placed into unreal engine i'm not exactly sure whats the best way to pull it off. Should I use a cube/plane for each wall or should I create a combined mesh encompassing the room. As seen in the picture. This room is located in the basement of the ship connecting to a hallway…
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
Lots of youtube tutorials on this, search "game vfx portal tutorial" for example: https://dev.epicgames.com/community/learning/tutorials/dBj6/unreal-engine-create-stunning-portal-effect-vfx-with-niagara-particles-complete-tutorial