Hello everyone, I am a freelance 3D artist and a company wants me to make a low poly version of the next mall http://img822.imageshack.us/img822/9166/index2n0.jpg. I have more experience modelling for animation and films so I need some advice on this. The models will be used for a Kinect racing game that will be placed on…
the longbow looks weird from first person. Having fired the shit out of several bows, i can tell you quite veritably that if that guy fired in that way for a prolonged time, he'd end up with a severed hand. (traditional english) longbows pull almost 100lb of pressure and fletchings aren't exactly smooth. Generally, a bow…
Hello Polycount, I played tons of Warzone lately and visited this place many times (lol) so I wanted to recreate it in UE 4. I will update my progress here as I work on it and as I get time. Its gonna be hard or long one since I will be working on it after my studio hours. Gonna be merging different variations of the map…
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
The end of the Company of Heroes 2: WAR PAINT contest is upon us. Get your entries all zipped up and submitted before we lock it up. http://polycount.com/categories/company-of-heroes-2:-war-paint-contest r13
Since I don't have a 'new thread' button on Game Artisans yet (must be a minimum 5 posts or something), I'll just have to start the thread here. Style sheet. Concepts soon.