Hi, Normally you use in Games Tileable Textures for big Buildings (because of the Texel Density) so my Question is do you use the Textures on the WHOLE Building so for example Tileable Textures on the Building itself, on the Window Frames, on the Glass, on the Doors or do you use for some pieces the UV's like for the…
You will NEVER get better at texturing if you are not constantly and actively working on your textures. Texturing isnt something that is just going to be like la la la bad textures and then BAMN omg amazing next gen textures! It takes a lot of time and work to constantly improve your texture work. You will make a hundred…
Hi guys, I have a little problem with texturing. Image a ground for a low poly game. The ground will be bumpy, I mean it will have a few hills and it won't be just the even plane. Sort of what the example image presents. Now - the ground will be textured with a single small tileable 128x128 texture of grass. So far so…
Hello there, I am having some troubles with render to texture in max, any help would be appreciated. In fact I have 2 problems, both with baking textures. 1. I'm trying to render the shadows of this model to the diffuse map. I do everything the same way I always to it with the render to texture tool. But somewhat all I get…
There are 2 ways now to sample volumetric texture in Unreal. The first one is to create a volumetric texture asset from the original texture asset. Right click on it, ->create volumetric texture. Then set up its parameters, and after that, you can drag and drop it into the material editor, like you would normally do with a…
Hello, How do you bake textured 3D objetcs into a texture ? Howdo you call this process ? For example, I would like to texture the pipe and flatten it into the plane texture. This is what I'm speaking of :
Hello! I have recently started creating hand painted textures, following 3D-motive's tutorial. I find it really fun and would really like to move on by creating tileable textures. I have watched the tutorial where you learn to create a grass texture, but i dont believe i can use that workflow when creating a texture…
Came across this and I am curious how many texture artists are employing this in their workflow. Does this make texturing more intuitive, easier and less chaotic? I am wondering how this works in terms of textures and resolutions especially as there is no use of tiling textures. Is this workflow effective rather than…
idTech5 already has some brush painting that works on ~128k textures, across bump/spec/diffuse. Not really the same thing as this, but worth noting. [ame] http://www.youtube.com/watch?v=_s0Ft7-fdsw&feature=PlayList&p=B0685DCFAAC92E9D&playnext=1&playnext_from=PL&index=3[/ame] This example is for editing terrain textures,…
I was wondering about texture map sizing conventions I commonly see for assets developed for games. When artists are made to produce textures of a particular size (512X512 for example) is it done because of the amount of memory it is assumed a texture of that size will tax the gameplay engine (in kb) or; Do game engines…