thanks, the maths is really "weird" especially getting the light and view directions for the pixel shader (screen space) and a different light direction for the vertex shader (view space) as the lighting and normals come in two parts.... one for the overall clump of points handled in vertex shader and then each billboard…
[ QUOTE ] sorry to do this...but can somebody sum up in a few words what this actually is? is it just a prog to view your models? [/ QUOTE ] So you can view models from the mentioned Square Enix games.
I'm using image planes to display my concept art to model from. In order for the concept art to display in ortho vie I have to turn off wireframe display. Problem is when the polys show faces, it obscures the art beneath and makes it hard to see where I need to push vertices and so on. So I need to find a way to display…
Well done on the model. Making it on an ipad is probably like making the Eifel tower out of match sticks. If you are going to sculpt/model human anatomy its useful to have a great 3d reference on a screen next to the one you are working on. your second screen can be a really cheap one if you aint rich. Daz3d is still free…
Have you ever played breakdown for the XBox? The view of the player is the same as the person he is playing, my experiment is this: is it possible using the quake3 engine to bind the player model and view so when the model looks one way so does the player. i did the code and i tested all the defalut quake3 models, the view…
https://www.artstation.com/artwork/L4yWzA COMMERCIAL ___ Real-time hair grooming task completed for a commercial project at Streamoid - https://www.streamoid.com/ I was given 4 days to adapt an existing hairstyle to a custom Metahuman base and implement several rounds of client feedback focused on realism, shape…
Hello there, this is my first time posting here and naturally I'm intimidated and in awe of the sheer amount of talent in this art community. I'm new to 3D max and zbrush, been using the former for roughly 3-4 months for a post-grad course in videogame art and animation. Got tons and tons of stuff that needs drilling into…
Hello everyone, I'm taking the next step in improving my 3D modelling skills by working on human stylized characters and I would like some feedback on the anatomy of the following reference sheets. I have a list of guide questions but if you find something else that is off, feel free to let me know. 1) Do the arms and…
Hi! Take it or leave it but I did some paint over for the face. What's bugging me the most is mostly how ''deep'' the back of the cranium/nape is. On the side view the neck is super wide and the back of the head is coming out way too far. If you look at a bald head, see how the nape of the neck is higher and way closer to…
Hey, I have played around a bit ...imported some meshes and at some point SB 4 crashed. Ever since it crashes whenever I create new substance or whenever 3d view loads. The crash error looks like this : I have checked and updated the video driver, tried restarting , reinstalling and removing the Relief files from the…