that's actually pretty impressive for ipad. She's leaning too much forward. Wrists are too thin. Pick up a copy of Anatomy for Sculptors. I don't know if the ipad version comes with subtools, but Zbrush is prepackaged with Ryan's ecorche model that you can drag in to compare and reference
Well done on the model. Making it on an ipad is probably like making the Eifel tower out of match sticks. If you are going to sculpt/model human anatomy its useful to have a great 3d reference on a screen next to the one you are working on. your second screen can be a really cheap one if you aint rich.
Daz3d is still free to use. You can change the reference model's height, weight, pose and also switch off the textures so you can get a better view of form. Rotating around a reference while you work is invaluable. Also the pose you work in helps if it shows visual weight, a model is only a cloud of air 1 pixel thick. Pelvis slightly forward and the rest balanced though a cemtre line in profile. Legs slightly apart and feet at a relaxed angle will ad visual weight to your figure. Have fun!
that's actually pretty impressive for ipad. She's leaning too much forward. Wrists are too thin. Pick up a copy of Anatomy for Sculptors. I don't know if the ipad version comes with subtools, but Zbrush is prepackaged with Ryan's ecorche model that you can drag in to compare and reference
Thank you so much for the feedback and advice. The subtools sound really helpful, I’ll try exporting my model to the PC version so I can use them
Well done on the model. Making it on an ipad is probably like making the Eifel tower out of match sticks. If you are going to sculpt/model human anatomy its useful to have a great 3d reference on a screen next to the one you are working on. your second screen can be a really cheap one if you aint rich.
Daz3d is still free to use. You can change the reference model's height, weight, pose and also switch off the textures so you can get a better view of form. Rotating around a reference while you work is invaluable. Also the pose you work in helps if it shows visual weight, a model is only a cloud of air 1 pixel thick. Pelvis slightly forward and the rest balanced though a cemtre line in profile. Legs slightly apart and feet at a relaxed angle will ad visual weight to your figure. Have fun!
Haha yeah, working on my iPad felt pretty limited compared to the full ZBrush version. I haven’t used Daz3D before but I’ll give it a try. Up to now I’ve only been using image references while sculpting, so having a 3D model to rotate around should help a lot Thanks for the tip!
Replies
If you are going to sculpt/model human anatomy its useful to have a great 3d reference on a screen next to the one you are working on. your second screen can be a really cheap one if you aint rich.
Daz3d is still free to use. You can change the reference model's height, weight, pose and also switch off the textures so you can get a better view of form. Rotating around a reference while you work is invaluable.
Also the pose you work in helps if it shows visual weight, a model is only a cloud of air 1 pixel thick. Pelvis slightly forward and the rest balanced though a cemtre line in profile. Legs slightly apart and feet at a relaxed angle will ad visual weight to your figure. Have fun!