Hello, I have been lurking for longer than I should (pretty much since the CS:GO x Polycount contest) so finally, after following my friends advice, I decide to join the active part of polycount and start posting my work results in order to get feedback from skilled artists that see and know more than me. When creating…
ABOUT DARK CATT: Dark Catt Studios is an independently owned and operated multimedia production company in Chicago. From its humble beginnings in 2012, shooting independent documentary and freelance video journalism, Dark Catt Studios has grown to take on more creative projects. The studio now has several ventures…
^Pool Nation VR VR Tech Artist *Unfortunately, we're currently unable to consider candidates who require sponsorship to work in the U.S.* Perilous Orbit is a Redmond, Washington based VR development studio and publishing house. It's a fast-paced, tight knit team of highly skilled and experienced engineers and artists. In…
Greetings! My name is Chris Johnson, and I am an experienced professional games animator with many years of experience working on games of various genres, on a wide array of platforms. For the past five years I have worked as freelance animator as well as an art manager/producer on a variety of titles. Most recently I was…
Ok, paintovers: #1 First, the red/green/blue ares represent chunks where I would model all of the detail "solid" without intersection. The purple areas are generally fine to intersect, but you may even want to consider modeling some of these solid, again as it will look better(seamless) in the end result The red lines show…
Alright, here's what I have now! I think we've pretty much figured it out, I'm just going to look at some more PSUs to see if the prices are low enough to even bother going below the 1100W I've chosen so far. :) PSU: ABS Majesty series MJ1100-M Continuous 1100W RAM: G.SKILL Ripjaws Series 4GB 240-Pin DDR3 SDRAM DDR3 1600…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Well, first of all, you did not offend me, so relax. My contradiction occurred when I realized that I should ask this question instead of posting a long ars post complementing on your blog. The question is: Based on today's research methods for anything (Assuming as you are talking about that when you say "Is searching…
Job description Calling all experienced technical artists! Do you have a burning curiosity about how the technology you’re using actually works, and how you can push it even further? Could you see yourself working with cutting-edge automotive embedded graphics technology? Our Design Services team is looking for 2-3 more…
Even though its the same gun, figured I'd start a new thread because everything before this is kinda irrelevant, we don't need to see that mess lol. I'd gotten just about to the stage of baking my low and high poly models when I saw Phoenix's finished Styer F90 rifle, which inspired be to do better. On my old model…