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Basemark is hiring a Technical Artist

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Job description

Calling all experienced technical artists! Do you have a burning curiosity about how the technology you’re using actually works, and how you can push it even further? Could you see yourself working with cutting-edge automotive embedded graphics technology? Our Design Services team is looking for 2-3 more technical artists to help us meet rapidly growing customer demand, so we would love to hear from you!  We work with the top tier hardware manufacturers using the latest gear and APIs, with the aim of helping to drive our partners towards new innovations in the industry. As a Technical Artist at Basemark, your ingenuity, expertise, and thirst for knowledge will play an important role in getting us there.   There’s already plenty for you to sink your teeth into right away, so we’ll be waiting for you to join us in Helsinki, Munich, or at various locations in the US. Remote work is also a possibility. If you’re passionate about AR/VR, 3D, parties, games, learning, and other cool stuff, you’ll fit right in!   For more detailed info on who we are and what we do, check out our website www.basemark.com and our social media accounts.  We offer:  A team of curious and motivated graphics experts in a global business (operations in the US & Europe) who are passionate about what they do A friendly environment with flexible (and sensible!) working hours Awesome benefits and goodies  Real career advancement opportunities  Projects and customers that will rock your world  And much, much more  We require:  3+ years professional game development experience in a Technical Artist role Proficient in all areas of game asset creation (model, UV, texture, light, VFX, UI, concept design, etc)  Shipped at least one game title, from pre-production to final release A strong portfolio demonstrating modeling, texturing, lighting and shading for games A strong working knowledge of modern game art tools (Unity, Unreal, Maya, 3ds Max, Photoshop, Illustrator, After Effects, etc.) Working knowledge of real-time rendering tools and techniques  A positive team-oriented attitude with excellent verbal and written communication skills The ability to accept critique of your work and embrace change  We appreciate:  Working knowledge of Perforce (or source control equivalent) Comfortable iterating on ideas using rapid prototyping techniques Understanding of modular workflow  Knowledge of JavaScript  Working knowledge in creating efficient real-time shaders    Does this pique your interest? We’re interviewing promising candidates as soon as they make themselves known to us, so don’t delay in sending your CV and portfolio to jobs@basemark.com. We’ll also gladly answer any questions you might have about this or other opportunities.
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