Initial sketch and block in for an m4a4 paintjob. Want to emulate the types of paintjobs I'd see on work by Chris Foss, Syd Mead, and Peter Andrew Jones. I also looked to a lot of 1970's era advertising to see what the most "70's" color schemes would be. I think a combination of the color source, and the design principles…
Hey everyone, after 5 months of hard work, my final year project is complete. All the work is available on my artstation with loads of screenshots and breakdowns. Would love to hear what everyone thinks https://www.artstation.com/artwork/QYxqr
[ame] https://www.youtube.com/watch?v=rf045VYP3z4[/ame] This is mastery! Can't tell how much stuff in there is baked but still, for some real-time stuff, this is great example of U4 is capable of! Reminds me a bit of the Titanic Cryengine 3 video.
ok, here is initial concept: http://www.jasonchanart.com/gallery/2005/fanart/gnomes_big.jpg By Jason Chan, for World of Warcraft. And there is uvmapped model- next texturing. feel free to comment and critique that shit please, cheers!
I have an xbox one, but my brother has an Xbox 360. Is it possible to play co-op, or do we both have to be on the same gen system to play co op? Thank you.
The cavity masking option in the brush palette doesn't seem to be working - only just noticed that as I'm using a lot of cavity polypainting at the moment. Mask by cavity in the masking menu is functioning but it's displaying the mask which is obstructing the view. Any ideas? Does anyone else have the same problem?
This is something I've been working on for a while. The project is done for a challenge hosted by a game art discord. Right now I'm working on the textures. I've already gotten some feedback on them but if anyone has any crits/comments they could give that'd be much appreciated :) Also, the concept:
Hello everyone, I would like to share the environment I worked on during my CGMA class environment art mentored by Peyton Varney. It was intense and the vegetation was a real challenge, but I did it and I am happy of my piece. Hope you will enjoy it also! https://www.artstation.com/artwork/9NZrmQ
Hi all, New CrazyBump is ready: www.crazybump.com/beta/CrazyBumpSetup.exe changes include: -A pretty new renderer (requires dx9) -View your own model in the preview window (.X format is working. Other formats are forthcoming.) -Batch processing of normal maps -Customizable prefix and suffix for saving files. (eg: "Normals…