This is something I've been working on for a while. The project is done for a challenge hosted by a game art discord.
Right now I'm working on the textures. I've already gotten some feedback on them but if anyone has any crits/comments they could give that'd be much appreciated
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/2g/4r6i6vgp0dmr.jpg](https://us.v-cdn.net/5021068/uploads/editor/2g/4r6i6vgp0dmr.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/bo/vm8oebw6uyri.jpg](https://us.v-cdn.net/5021068/uploads/editor/bo/vm8oebw6uyri.jpg)
Also, the concept:
![Image: https://us.v-cdn.net/5021068/uploads/editor/jb/9gb6le5mymkl.jpg](https://us.v-cdn.net/5021068/uploads/editor/jb/9gb6le5mymkl.jpg)
Replies
I guess you can paint that manually, but a smart texture masked to an AO map baked after the final normal map would be quite efficient too.
Here's a link to the final version on Artstation: https://www.artstation.com/artwork/Pxe2r
There are still a few things I might change later on, but for now I'm moving on to the next project. Thanks!