I've been posting these in a sketchbook thread but decided to put them here for easier viewing. I recently participated in an event called "March of robots", where artists attempt to make a robot everyday either for fun or experience. All robots are exploratory speed models made in Sketchup, UV unwrapped in 3dsmax, and…
Hey guys! I've been struggling with some of the concepts I've learned about games. I figured it would be a good idea to ask them all at once. So here it goes: 1) Whats a decent poly/triangle count for a high and low model? I know this depends on the model but I guess I just don't understand how much a regular PC can…
Hello my name is Sharif. I'm a student currently pursuing a bachelors degree in media arts and animation, but with a background of 6-7 years in 3d modeling and animation as a hobby. 21 years old and self taught and self driven. A little about me: I love learning new things, motivating others, and living life to the…
so im going to need a portable computer to be able paint high quality concept designs in photoshop/ painter and be able to create 3d models and 3d renders professionally like you see around cg society and here. is the Asus G75vw with 16gb ram (i plan to upgrade the ram to its max which is 32 on this laptop) worth the…
Not the first thread on the subject, but I was hoping that some of you more Maya-savvy folks out there could spare a minute to enlighten the not-so-elucidated on some basic niggles for someone making a more serious move from Max to Maya. In no particular order: 1. Is there a script or native function for just selecting a…
Hello, this is my second post after compulsory "hello" :) I choose this topic because, I'll talk about something that isn't art. But very related to people here. My friend and I started working on a project a year and a half ago. That was about developing a game engine which is smoothly embedded in to 3ds Max. Very similar…
Ok so today was my first time touching CryEngine. I am starting a portfolio project to do in my spare time so i created a terrain using world machine, created a base colour texture and got it all into the engine. Here is the part where i get confused. I have read through a bunch of the documentation and various youtube…
The following procedure covers creating an Ambient Occlusion or "shadow map" using a normal map and low poly mesh in 3ds max 8. This may be old news for some of you, but it is a technique I learned recently so I thought that I would share. Some may ask "why not just use your high poly mesh and a projection modifier to…
Hothead Games is looking for a Lead Artist for our team in Halifax. Are you a self-driven artist? Do you have the ability to switch between many disciples including interface design, environment creation and character development? Hothead Games is 130 people that make free-to-play mobile games. We are one of the world’s…
Hello Everyone, I have been having an issue with 3DS Max acting up with textures. I have read about Gamma issues and even video card issues but I just built a new computer with i7 and a GTX960 graphics card so I dont think its the video card. So, the problem is when I render my UV template (usually 1024x1024 PNG (48bit))…