I own an old Wacom Graphire 4 and I dunno why but I get a weird lag when drawing and painting in photoshop or moving vertices in Maya. I draw a line and it takes almost a second or so to actually see it on screen. The same goes with vertices in Maya. what can that be?
You can remove loops by selecting them and hitting Ctrl + Backspace. This removes the edges AND the vertices. Just hitting Backspace will remove the loops, but will leave the vertices. marq4porsche - Yeah, there is a Collapse tool in Max.
I've just never seen someone mention just vertices before. Showing quads is cool, agreed that it looks cleaner. But my point is people usually show the poly count, not that vertice count.
Thanks everyone... I just found the problem and it was vertices not connected. Once I connected the vertices, swiftloop worked. Rookie mistake, but at least there are people like you guys to help me out.
I'd suggest to avoid flat surface vertices as much as possible, the only "rule" that would allow to let a little vertex in the middle of a flat surface would be "avoid tiny-long triangles", else, there's no need to put vertices in the middle of a flat surface
he really needs a bigger penis. looks like you're still fighting with the wireframe. check out the "Average Vertices" tool, it's a good way to quickly clean up areas with distorted polygons without having to push vertices around as much.
Okay guys, so I tried to do some modular assests. Here I will post 2 different projects with different parameters. I am going to post few wquestions alongside, hopefully to make things better. Lets start with the more optimized version. Altough the overall polycount is low, the shape is not really poping out. These are…
Oh and something I just noticed: There are 3 different Font-Settings which look very different from each-other so it's hard to guess how to final post will look like. 1. Typing an answer has big nice thick font: 2. Editing an existing post has smaller thinner font but therefore HUGE vertical line-space: 3. Finally, when…
Have you made sure that all the vertices along those edges are welded, and/or if there are any double-edges/thin faces in there? To me it looks like those sharp waves are made by non welded vertices.
Do you mean you can't see your vertices while in the edge sub-object mode, or that you can't see any vertices at all? :O I don't quite get the question.