This is a portfolio piece I started a while back. I was thinking it was finished, but now I'm thinking I'll go back and tweak a few things that are less than cool right now. Suggestions? http://www.polychromesoundandvision.com/kevin/scifi_interior.html
We need a dedicated artist who can craft our hair / clothing and accessories for our characters. We have one main character that everything will be modeled for. We are looking for someone who can commit long-term and provide their own passions for the project. If things work well future projects coming up as well as other…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Inspired by SSBB: model Maps: It also fits well with the music: https://www.youtube.com/watch?v=PLJuT8zPmvA&index=244&list=PLD88_YYtVTaOsQ1CE8zNKxVhb-FWj4cj5
This was an assignment for my Video Game art class. First time setting up UVs, doing normal maps and specularity maps, and making a texture. 750 tris Ignore the cobblestone. It was the map in UDK our teacher had us throw it on.
I'm a total noob and still learning. this is my latest creation. I have spent a good amount of time on texturing this time and im starting to get it, i think. Modeled in Maya LT, Textured in Substance painter and rendered in UE4.
I finished her a few weeks ago and wanted to show you guys what I've done. Check it out: check out my site for some other projects: EricHallArt.com Thanks for stopping by!
Hi, been working on this sniper rifle from a concept by Rock D I'd definitely welcome some feedback, as i'm not very experienced in modeling weapons. I also uploaded the marmoset viewer on artstation