We need a dedicated artist who can craft our hair / clothing and accessories for our characters. We have one main character that everything will be modeled for.
We are looking for someone who can commit long-term and provide their own passions for the project. If things work well future projects coming up as well as other opportunities will certainly be considered.
Responsibilities
- Work from concepts to create fully realized versions
- Create game ready versions of assets
Requirements
- Advanced PBR pipeline texturing and experience
- LOD Creation / Mesh Optimization
- Proficiency in High / Low Poly modeling and excellent normal map baking
- Deep understanding of realism in texturing
- Motivated and striving for the best
- Well Spoken English
- Ability to work well with Remote Teams
- Openness to feedback
Extras
- Experience with Unity
- Framing good shots to make your assets shine
- Knowledge of proper lighting techniques
- Love for Sci-Fi
- Passion for Video Games!
We ask that you only apply if you can give us a majority of your time. We are looking for a full time independent contractor. We need someone who can complete our requirements in the given time frame of the next 3-6 months starting from the hire date. Please send your rates, as well as a portfolio of your past work. We look for quality production value and we know there are many talented people out there who may not have long term experience. We do ask that you have an efficient work flow that allows you to produce results fairly quickly while maintaining quality.
Please, DO NOT APPLY if the following applies:
- You do not have the time to send a proper introduction
- You do not have any hair or character accessory work in your portfolio
- You are a team of people (singular individuals only)
- You are not well versed in English
We will not waste our or your time with a response if you do not fit any of those qualifications. We will require a small art-test as well before committing to hire.
Here are some examples of what we expect for hair: