Hello all, I have created a custom texture in Substance Painter by using this method ' https://docs.substance3d.com/spdoc/painting-tilling-materials-162005041.html 'I created a seamless texture that includes both Color, Normal and Height information.However, I would like to export this newly created texture and use it on…
To jump right into it I've been having problems with the transforms of my blendshape heads after importing them into Maya after dealing with the duplicate in Zbrush. They get really deformed when I try to apply blendshapes. I know it's the transforms of the imported object but I'm a little flummoxed about how I would go…
Hi, this is something not related to games, but I hope some of you wizards can help me anyway I am making an animated creature in Max for rendering and animation, and it is the first time I am going to use vector displacement maps for that sweet extra level of detail and its ability to render overhangs. I have some…
Hey I have a basic blockout level I made with BSP brushes in UDK that I now want to export and then import into Maya. I can export it from UDK fine, with either .obj or .fbx. The problem I am having is with the faces being all over the place - meaning what should be a simple quad has been split not only into 2 tris, but…
Hi guys im looking to test somestuff on my model with out putting in the textures but i cant seem to find out how to export a .Mdl im using maya 2013!?!?
Hey guys I abandoned previous thread, for few reasons - one of reason I won't be learning modo right now I gonna do that later. Ok so here we go - I'm creating chinese cyberpunkish suburbs based on reference picture below. Im already very excited to work with substance it's very useful. Before going to pictures and stuff…
Im wondering if anyone has experienced this, or knows a way to fix it. I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode. What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly…