To jump right into it I've been having problems with the transforms of my blendshape heads after importing them into Maya after dealing with the duplicate in Zbrush. They get really deformed when I try to apply blendshapes. I know it's the transforms of the imported object but I'm a little flummoxed about how I would go about solving this. The geometry is the same, I've unchecked the 'check topology' and the duplicates work before exporting them to Zbrush for easy sculpting. History is deleted on both models before export, haven't touched the 'freeze transformations'. Also When cutting the head away for the duplicate I selected the head first before the body to re-attach it so the vertex order shouldn't have changed(?)
Will I have to just do the blendshapes in Maya or is there is a way to fix this? (Only did two heads in Zbrush to test for problems so not much lost.) I appreciate any help or direction someone could point me in.