i am working on a library scene and there are so many books . Is there any way to avoid repetition and get nice looking variation of books ? i will work in UE 4 .
My first advice to you is to do some anatomy studies. Don't worry about making a character with armor yet. Until you get a solid understanding of anatomy and proportion, making a full character isn't going to do you any good. You don't have to throw out what you've done here, just take a step back. Strip off the armor and…
Obscure foreign film, yet one of the greatest pieces of cinema ever created. If nobody gets this, I'll post up another quote shortly. "Strength feeds on strength and becomes stronger"
Hi, I'm new here, and I'm really confused. I personally like to paint my textures in Photoshop as my background is illustration. I often get the diffuse to where I like but have absolutely no clue how to create normals, AO and specular maps from it? From what I've seen in order to get normals you must make a high poly…
Hello, I'm Sam and i'm quite new to character modelling, however I've become quite interested in doing while at university. The only problem i am having is being able to get references for example if i wanted to create a concept model of pokemon, digimon, etc. I dont know how to start would someone be able to help me?
Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while. My textures always seem really low res, i can never get any small height details to come out…
I am starting a new task, but I need a wider pool of data to feel comfortable moving forward. This is why I come to you guys... In game production, things get cut, or redone. At my studio there are types of assets and similar reasons, and I wanted to verify my suspicions before I start acting on my conclusions. So...tell…
:) Hello everyone! It's my first day here. I might be a little out of place here because I am working on a 3D animation film and not a videogame. But all the same I need to float this anyway... I am working on a script for an animated film about the English rock group Led Zeppelin. The film is called "Friends" and takes…
I m trying to get raytracing reflection working, but nothing works so far. I m using directx12, turned on the raytracing tabs in the project setting, i have a geforce gtx 1070 ti (maybe my gpu is the problem?). Any suggestions?