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Polycounter Poll: Which assets get cut/redone? and Why?

PaK
polycounter lvl 18
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PaK polycounter lvl 18
I am starting a new task, but I need a wider pool of data to feel comfortable moving forward. This is why I come to you guys...

In game production, things get cut, or redone. At my studio there are types of assets and similar reasons, and I wanted to verify my suspicions before I start acting on my conclusions.

So...tell me guys (or girls) What gets Cut? And Why?

When answering; consider the following:
  • Has a portion of the asset being redone for any other reason aside from aesthetics? example: The rig has changed so all the animations are now broken. This counts as a redone asset.
    .
  • The asset has been put in the game and work perfectly, but a higher-up cuts a dependency asset (like part of the story) and this asset goes along with that cut.
    .
  • An Art lead/Director looks at an asset and decides it needs to be redone, after it's finished. This counts as a redone asset.
    .

Please post reasons in your replies because I do not know how to make more than one poll per thread.

Thx!

-R

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