Currently the model seems more like a blockout than either low or high; which isn't really a bad thing. From here you can do as luge says and make the high/low based from this blockout (As Ben Bolton does in his g56 video, which has a lot of good information you will benefit from:…
Don't add too much noise into the sculpt, follow some of PhillipK's tutorials on how he sculpts, mallet fast and claytubes is your friend, sharp detail can be done in photoshop or a crazybump normal. I see individual assets but no blockouts, It's so important to block your environment out with shapes and lighting, adding…
I think it's down to personal preference really - although in my experience people tend to make the highpoly first, since it means you have a better idea of what you must do in the "final" lowpoly to get the best look. If you build the "final" lowpoly first then you should have a really good idea of how you want the final…
its all about media blockout... i didn't want to know venom is going to be in spiderman 3... u know... i didn't want to know alot of things, but the media had to go and spoil things for me and countless others with previews and all these little sneak peaks... i hate it how sometimes they literally use every single cool…
Been seeing so many courtyard Portfolio pieces with moroccon or arabic theme so I decided to make an indoor courtyard found inside many old indian houses. Found a reference online and wanted to add some of my own elements into the scene and try getting a good output from Unreal Engine. Been a long time since a touched UE…
Hello everybody! This is my first time posting in this forum so I want to introduce myself, I'm a self-taught 3D artist from Peru, I would say I'm a beginner because I've been modeling for over 7 months now, mostly learning through tutorials and after making a lot of small and low poly props I've decided to challenge…
Ancient Battle Blog 1 - Research/Blockout Post - Hi all welcome to my first blog, cheers for following along, all your feedback and crits are welcome. The idea of this environment is going to revolve around a fantasy setting with an Arab/Dark Souls influence/touch to the castle and architecture. The idea is still very…
Hello, polycounters. I started new UE4 environment. This environment sat in desert, in city called Nazaralan. My last UE4 environment could be found here: http://polycount.com/discussion/156578/ue4-cyberpunk-city-environment#latest Here are some key references and blockout shots. This time I started blockout phase straight…
Hi guys, recently I've decided to start new small project. My goal is to improve my skills in scifi hartsurfacedesign and also 3D modeling skill. I've made this topic to keep myself motivated and to seek some help from more experienced 3D Artists and Animators. Feel free to comment and share your thoughts about every…
Man... cheesy ass name, I apologies in advance. Anywho, since I'm in my final semester of College, we're working on a "final project" for our portfolios... and this is what I've been crackin on for a couple weeks now. I'll post up concept work / some of the models I've done so far. Basically what I've done was created a…